Using touch and pressure to carry information the screen couldn't
The tension: On mobile, every pixel spent on visual feedback is a pixel not spent on data. But traders still need confirmation that an action registered - and in a context where a mistaken tap has financial consequences.
I designed haptic and pressure-based interactions to carry part of that load. Feedback the user feels rather than reads doesn't compete for screen space, and it's faster to process than a visual confirmation the eye has to find.
The approach borrowed from physical interfaces - the way a mechanical switch tells you it engaged without you looking at it. Applied to a trading interface, it meant confirmation could happen in a channel that wasn't already saturated.